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Re: BattleSim with arbitrary tech Sun, 05 March 2006 06:18 Go to previous messageGo to previous message
wumpus

 
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Messages: 114
Registered: September 2004
m.a@stars wrote on Sun, 05 March 2006 10:40

Main automatable/boring tasks:


I think you underestimate the "human element" that goes into doing a stars! turn well Smile Plus, I think a lot of these problems are fairly difficult AI problems; consider that stars! has been around, more or less unchanged in all but (comparatively) minor details, for over a decade, and there are still a fair few different viable race designs and play styles - testimony, IMO, that the vast majority of situations in stars! have no simple, always-correct solution.

What I have been pondering is an X file analyzer which will warn of *possibly* strange orders or make suggestions; it might spot stuff like sending damaged ships through gates such that they have a vanishingly small chance of surviving (because the player forgot to take the existing damage into account), or targetting an enemy fleet 1LY away from a planet when you may have meant to target the planet itself, or chasing the MT at a speed which isn't going to work out, or setting a fleet to improbable orders (I've slipped up and set layers to "patrol" rather than "lay" a few times, ouch ;P). The scope for actually tampering with the players turn is fairly limited I fear :-/

Another thing that could be useful: an analyzer for finding out things about enemy races:
- Collects data on all the ship designs you've seen and tries to extrapolate tech levels from that
- Tries to guess enemy ship designs based on their weight and the guessed-at tech of their first production yea
- Tries to determine hab, PRT, LRTs, ...
- etc etc
There'd be a few potential snags to deal with - gifted ships being the most obvious - but this strikes me as a managable task.


But back to the matter at hand:

The MM in stars! is time consuming, but doing it "just right", taking all factors into account, is IMO one of the handful of points which can separate a so-so player from a really great one... emulating a so-so player might be doable (but far from trivial), emulating a really good one is probably very hard, if it is even viable at all without a direct tap to the player's brain Razz.

Having said all that... my AI programming experience is extremely limited; if someone feels they have can formally express algorithms for doing some of this stuff well, then I'm all ears Smile You know what kind of information is available to the AI (basically: anything visible normally in stars!, and very little else), so... Very Happy

In the mid-term, it may actually be easier to write a complete stars! AI, hopefully better than the existing ones, than to write a player assistant - since the AI then has complete control, and can plan and so on without having to take an unknown element - IE the player - into account.


Some specific thoughts on your suggestions:

Quote:

- Filling all your planetary Qs with your latest designs and/or removing old ones.


How does the proposed AI recognise an "old" design that you don't want anymore? How do you prevent it from removing intentionally "old tech" ships you're building? (EG contrast chaff, a cheap sweeper, and a state of the art weapons scrapper; depending on your general tech, these may all be scout/FFs with cheap engine and a single beam weapon...)

Quote:

- Mineral/pop balancing.


I can't even begin to see how to automate that without a lot of configuration possibility by the player. Having an AI doing it for itself could definitely be viable, but doing it for a human whose plans the AI can't evaluate easily at all, sounds Hard. Setting orders and letting the player change them *might* be viable, but I'm not entirely convinced this won't make more work then it saves.

Quote:

- Ensuring all your fleets get to their assigned destination at the correct speed and/or time.


How does the AI know what is "correct" other than by looking at your orders? Which stars! seems (to me) to be perfectly capable of showing and highlighting problems with all on its own. Granted, you could catch some of the "off-b
...




Michael "Wumpus" Zinn
» Apply magic glue here «

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