Home » Stars! 2.6/7 » The Academy » BattleSim with arbitrary tech
Re: BattleSim with arbitrary tech |
Thu, 02 March 2006 04:11 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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wumpus wrote on Mon, 27 February 2006 18:58 | The single biggest reason I'm still holding onto my code, as much as I'd like to release it and let other people play, is not that it has the encryption details, but because it has so many of the *other* details that are much easier to work out once the encryption is removed. This makes it (for reasons I'll go into in a PM if you really want to know) far, far easier to cheat in existing stars. I'm working on workarounds for that, but it's quite difficult in places; see http://stars-util.sourceforge.net/split_fleet_cargo.html for one of the really thorny current issues).
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Hi,
I get the feeling the cat has got out of the bag more than once already. Perhaps the sanest tack would be to get as much help as possible with your own "turn-policing" tools and finish them soonest for AH to use in avoiding cheats.
Surely you know what happens to "security by obscurity", yadda, yadda...
As a spinoff of the effort, I'd bet some "automation" scripts can be evolved too, to help ppl skirt heavy MM which puts them off the game.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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BattleSim with arbitrary tech
By: wumpus on Sun, 26 February 2006 15:25
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Re: BattleSim with arbitrary tech
By: Kotk on Sun, 26 February 2006 16:37
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Ptolemy on Sun, 26 February 2006 23:55
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:36
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:25
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 03:50
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Re: BattleSim with arbitrary tech
By: Ptolemy on Mon, 27 February 2006 08:15
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 09:01
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:28
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:43
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 22:12
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Re: BattleSim with arbitrary tech
By: LEit on Tue, 21 March 2006 22:17
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 23:41
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:22
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:58
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: LEit on Mon, 27 February 2006 10:59
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:19
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 02 March 2006 14:15
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 17:56
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 12:41
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Re: BattleSim with arbitrary tech
By: multilis on Sat, 04 March 2006 13:13
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 16:46
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 23:16
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:57
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 01:03
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 15:51
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 22:32
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:39
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 11:50
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 16 March 2006 16:21
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