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Re: BattleSim with arbitrary tech Mon, 27 February 2006 14:38 Go to previous messageGo to previous message
PricklyPea is currently offline PricklyPea

 
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Messages: 534
Registered: February 2005
wumpus wrote on Mon, 27 February 2006 12:58

Second, I would strongly encourage you *not* to make the tool readily available (although maybe it's too late already).


Too late (see above reply). Although the reasons for releasing are:

1) to allow easier custom game set up
2) make it easier for others to help decode the X, HST, M files etc.

I'm still setting up my website to coordinate efforts on the 2nd part, although there's already some progress on this. Also makes it easier to create tools to tinker with the various files e.g. adding and editing wormholes:

http://darkcluster.com/worm/

In the wormholes example, the mod enabled easy editing of HST file to give race max tech (was joat so could get good penscans of universe).

The tool also allows easy editing (i.e. no need to decrypt, edit, encrypt) of HST file to chain wormholes, insert additional wormholes etc.


[Updated on: Mon, 27 February 2006 14:44]

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