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Re: BattleSim with arbitrary tech |
Mon, 27 February 2006 14:38 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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PricklyPea | ![](images/lt.gif) | Lieutenant | Messages: 534
Registered: February 2005 | |
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wumpus wrote on Mon, 27 February 2006 12:58 | Second, I would strongly encourage you *not* to make the tool readily available (although maybe it's too late already).
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Too late (see above reply). Although the reasons for releasing are:
1) to allow easier custom game set up
2) make it easier for others to help decode the X, HST, M files etc.
I'm still setting up my website to coordinate efforts on the 2nd part, although there's already some progress on this. Also makes it easier to create tools to tinker with the various files e.g. adding and editing wormholes:
http://darkcluster.com/worm/
In the wormholes example, the mod enabled easy editing of HST file to give race max tech (was joat so could get good penscans of universe).
The tool also allows easy editing (i.e. no need to decrypt, edit, encrypt) of HST file to chain wormholes, insert additional wormholes etc.
[Updated on: Mon, 27 February 2006 14:44] Report message to a moderator
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BattleSim with arbitrary tech
By: wumpus on Sun, 26 February 2006 15:25
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Re: BattleSim with arbitrary tech
By: Kotk on Sun, 26 February 2006 16:37
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Ptolemy on Sun, 26 February 2006 23:55
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:36
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:25
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 03:50
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Re: BattleSim with arbitrary tech
By: Ptolemy on Mon, 27 February 2006 08:15
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Re: BattleSim with arbitrary tech
By: Micha on Mon, 27 February 2006 09:01
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:28
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:43
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 22:12
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Re: BattleSim with arbitrary tech
By: LEit on Tue, 21 March 2006 22:17
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Re: BattleSim with arbitrary tech
By: Madman on Tue, 21 March 2006 23:41
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:22
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:58
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: LEit on Mon, 27 February 2006 10:59
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Re: BattleSim with arbitrary tech
By: wumpus on Mon, 27 February 2006 12:19
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 02 March 2006 14:15
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 17:56
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 12:41
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Re: BattleSim with arbitrary tech
By: multilis on Sat, 04 March 2006 13:13
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Re: BattleSim with arbitrary tech
By: wumpus on Sat, 04 March 2006 16:46
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 23:16
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:57
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 01:03
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 15:51
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Sat, 04 March 2006 22:32
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Re: BattleSim with arbitrary tech
By: wumpus on Sun, 05 March 2006 02:39
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: Kotk on Mon, 06 March 2006 11:50
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Re: BattleSim with arbitrary tech
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Re: BattleSim with arbitrary tech
By: wumpus on Thu, 16 March 2006 16:21
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