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Home » Stars! 2.6/7 » The Academy » BattleSim with arbitrary tech
Re: BattleSim with arbitrary tech Mon, 27 February 2006 12:58 Go to previous messageGo to previous message
wumpus

 
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Messages: 114
Registered: September 2004
wumpus wrote on Mon, 27 February 2006 18:22

PricklyPea wrote on Mon, 27 February 2006 14:56

If you download my non-encrypted version of JRC4, you can edit the techs directly in the HST file. I do this all the time for various testing. It's also possible to edit who has what MT items etc.


Hmm, granted I know such a beastie exists, but is it *supposed* to exist? Razz IE is it sanctioned by the Jeffs or whoever feels responsible for stars! these days? It doesn't seem to be *readily* available, so I assume not?

Perhaps an irrelevant point to some, but I imagine not to everyone. *shrug*


Gack, ok, two additional things:

First, I missed the "my" in your post - I guess the tool is yours. Please don't take my reply personally; it wasn't meant to be an attack on you, but I think that there really are some people who would not feel using such a modified EXE is "ok". I personally wouldn't really care, but then, I'm not the best person to ask ;P

Second, I would strongly encourage you *not* to make the tool readily available (although maybe it's too late already). The single biggest reason I'm still holding onto my code, as much as I'd like to release it and let other people play, is not that it has the encryption details, but because it has so many of the *other* details that are much easier to work out once the encryption is removed. This makes it (for reasons I'll go into in a PM if you really want to know) far, far easier to cheat in existing stars. Neutral I'm working on workarounds for that, but it's quite difficult in places; see http://stars-util.sourceforge.net/split_fleet_cargo.html for one of the really thorny current issues).



Michael "Wumpus" Zinn
» Apply magic glue here «

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