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Re: Nubians with BET? Tue, 21 February 2006 13:52 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I had assumed 9 deflector max because of limit on capacitors.

I'm a newbie here, no experiance with nubs against humans, the games never lasted long enough.

Quote:

Why would those nubs be saving chaff? That's not their task


When I designed mainline dreadnaughts in TWW (both Micha and Wizard were in game), I worked to make chaff killing hard... in order to overcome my first strike they needed enough computers that they would weaken their chaff killing.

Here as enemy of Wizard, I would be happy that almost every old battleship in my fleet would more than pay for itself as suicide chaff killer... all I have to do is transfer slower ones over to the WM to get battlespeed up and manipulate the board with my team of 3. The few big murthas have a 50% chance of shooting first against my older range 3 all capacitor battleships (mega disrupters init 6 always firststrike), but doubt enough to kill anything.

I'm guessing that with good battle orders, and few attractiveness manipulating counterdesigns the enemies older battleships and dreadnaughts put up a good fight and game a matter of trying to outguess the enemies tactics verses a pure nubian+chaff fleet. Not even that many missiles ships are needed, rather matter of manipulating the attractiveness to get them back and forth over battleboard chasing longer range foes. If I have chaff left but kill the nubs chaff, I may win. (possible to make few ships more attractive to beamers than chaff but less attractive to missile boats)






[Updated on: Tue, 21 February 2006 14:12]

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