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Re: Nubians with BET? Tue, 21 February 2006 01:19 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
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Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Mon, 20 February 2006 16:40


Beam Nubian (HE):
Nubian
1 Interspace-10 (I10)
2 Complete Phase Shields (CPS)
1 Big Mutha Cannon (BMC)
2 Anti-Matter Pulverizer (AMP)
2 Flux Capacitor (HE item, +20% firepower for beams)
1 Jammer 20
1 Maneuvering Jet
3 Beam Deflector


This is almost my favorite "first nub" HE design, less RS, Jammer30 and either a scoop or the transtar10. What is your bora situation? Probably good enough not to worry about the 2 stacks of Amps w/BET I bet...
Quote:

Any improvements?
1 more Jammer 20 and one less Beam Deflector?

Yes. I usually field a single stack of Jammer30, just to force the other players to either go no jammers, or go for missiles. I make about 1000, then switch designs if any counters are being produced. I think you would be wise, though, to put 2 stacks of jam20's on if your enemy is using Arms.

Quote:

Range 3 Beams and Sappers instead?


I wouldn't go there, unless you are trying to deal with a specific design, they have a SD dampner, or are making specialty ships. The BMC/AMP design will be so much lighter then enemy DNs and BB's, and at 2.5 sp...even if it takes an extra round the extra damage will make up for it. Plus, you are going against teams. Nothing says gonzo like hitting 3 different stacks of ships in the same round with the BMC.

You better check on team member battle placement, too.

Quote:

This is a first draft from my partner:
Arm Nubian (IT):
Nubian
1 Interspace-10 (CE)
2 Elephant / Complete Phase Shields if available (no RS)
1 Superlatanium
4 Armageddon
3 Battle Super Computer (BSC)
1 Jammer 20 (or Jammer 30, probably available at that time)
1 Beam Deflector


OK...just me, but lose the BD's for sure. If beams get within range, they are probably dead anyway. Add enough shields/jammers/armor to make sure this ship is less attractive then the beamers. If you need to fill slots, make sure you get enough OT's on this baby to at least hit 2.25 sp. At the very least, you can then use the ships in a kaufman retrograde manuever (retreat, fire on any, orders). Using a screen of chaff, or chaff and chaff killa sacrificial nubs, you can kill an enormous amount of ships and then retreat.

Real life example of a kaufman retrograde. PlayerA decides to attack me. He has hundreds of Arm DNs and 100 odd beamers, BC's? (can't remember the exact make and counts). He sends his ships toward first planet. I send out cloaked Nub minelayers behind him, and gather my nearest Arm reserve fleet. He hits first planet and I start laying mines and cut off retreat, my ships still heading towards his fleet. He ignores my minefields. I Jump in chaff everywhere for easy access. A few turns later, he hits next planet and I meet him with chaff, chaff killas, and Arm nubs set to retreat. He loses chaff, and Beamers go up in smoke. He realizes his mistake, 4 turns to late. He can't get away, can't sweep before I hit his fleet again, several times. Even a SFD didn't help him. Killed em all.

Lesson I am trying to impart, speed kills the other guy. Smile

Hope this was helpful
-Matt


...




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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