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Re: Feature questions Sun, 12 February 2006 22:33 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
If you are looking for weird mapping ideas (hey, the current one is weird already - whoever said the universe was flat? Where's my z coordinate?) then here's one that could be fun... 'Bumpy' universes. Basically in some areas of the universe space could be , well, longer/thicker...

A 'simple' example - all stars have a 10ly radius where each 1ly is equivalent to 2ly movement to cross (in terms of fuel usage AND time take.) Slightly better would be for a 'functional' basis to the cost.

Flip idea around and you can create starlanes of easier movement - everything within 20ly of a star is normal movement, 21-40ly is double cost, 41-60ly is triple, etc.

Or create a bitmap to underlay the map, and idividual coordinates can have their own movement costs individually configured (eek)

IF you really wanted to take it far you could vary the costs based on direction travelled and make it more expensive to depart a star than to approach it (gravity well type effect.) Although in 'reality' the effect is negligable (go 1ly away from the sun and see how much it effects you... not that much at all is the answer Wink


Just thought I'd go insane for a moment. It'd be nice if structure of the 1.0 code was flexibale to make coding such a thing possible later (in version 348754...)

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