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Home » Stars! 2.6/7 » New Game Announcements » New game for all
Re: New game for all Sat, 28 January 2006 16:32 Go to previous messageGo to previous message
Iconian is currently offline Iconian

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2006
Location: Nevada, USA
Now that I have a chance to respond . . .



Quote:

Quote:


Owns 15% of all planets (this could be changed later...)
...
Owns 100 capital ships



These 2 criteria seem too easy to meet. Typos?


Kind of.

For the planet %, it could be figured out to make it more closely show the planets per player.

By that I mean, in a universe with 950 planets and 16 players, each player would get an average of about 59 planets--or about 6.2% of the universe's planets. Note that this is the average number--some players would be squished between others and might only get 30 or 40; others might spawn in a vacuum basically devoid of other players, and have 90 or 100 within easy reach. Anyway, in such a universe of 950 planets, 15% of them would be about 143. Even if a player started off in a "vacuum" devoid of other players, getting 143 planets would be fairly challenging. Some players, with luck or skill, or a combination of the two, could probably do it. The idea is that because there are multiple criteria, each player can choose his or her path to victory. So if you went ahead and were very agressive you might get 142 planets and meet the criteria, but it would be somewhat difficult. I think the planet % would need to be geared to the number of players. If we're only going to have 14 players the average would be 68 planets each, so a better victory condition for that number of players would probably be 18% of the planets, and so on. And even if you do get that condition, there are still two others you need to meet.

For capital ships . . . yes, I think you're right. If you started building them in quantity c. 2455, it would probably be easy to build 100 by 2480. I think 500 would be a better indicator.


Quote:

Iconian, while you spent a lot of careful thought on his suggestion, it is just too complicated. I don't think we need a three stage victory condition. One stage is enough. I suspect that after stage one everyone would quit anyway.


Like I said, lots of people were looking to get lots of different things out of the game. Some people want alliances limited to 2; others want them limited to 3; others don't care about a limit. If in Stage One everyone is limited to a single friend, then the people who don't want to see large alliances can quit before Stage Two. Perhaps some, even most, people would quit after Stage One, but having the next stage would allow the people who want big alliances the chance to see them. Would it just be better to make two separate games, rather than dividing one game into three stages? Maybe. But when everyone has already created a thriving empire in the beginning, why tell them they have to stop playing and enter a different game to enter a large alliance? The Stage Two gives them the chance to be part of a big alliance without going into a different game.


Quote:

What's wrong with capital ships? I don't think they should be excluded from the game. That changes the game and not in a good way. If only defensive forces can have capital nubian ships, then we are going to be bogged down in a slow defensive game. Let's leave the trench warfare to World War I simulations.


Nothing is wrong with capital ships. I love 'em. But keeping them from offensive use in the beginning would give everyone in the game a chance to reach the victory conditions, and that's what it sounded like some people wanted. Personally, yes, I'd like to be able to use the capital ships. But this was my attempt at a compromise, since it sounded like some people didn't want to get defeated early on before a chance to reach the victory conditions. If there are some individuals that want to limit the big wars until after someone meets victory conditions, what would be the trouble in that?

If everyone knew that at some point they'll be able to play the aspect of the game they want to (small alliances, big alliances, choose-your-path to victory, free for all fighting), wouldn't everyone have a more enjoyable experience? We'll all get a little of what we want. Maybe Stars! players need something to get the blood flowing again. Judging from what I've been reading on the forum and other places, the number of gamers is just dwindling continuously. A lot of people say Stars! is boring. To me, having some of these victory conditions would make it fun and quirky, especially with the titles and points and all. Smile Do you have any ideas on what might bring people back to Stars!, instead of just watching the numbers drop and drop?

We've heard what some of the people playing the game want to see. How about the rest?



Yeah, bread too.

Don't Let the Stars! Fade Away

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