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Re: New game for all Thu, 26 January 2006 14:25 Go to previous messageGo to previous message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Iconian, while you spent a lot of careful thought on his suggestion, it is just too complicated. I don't think we need a three stage victory condition. One stage is enough. I suspect that after stage one everyone would quit anyway.

What's wrong with capital ships? I don't think they should be excluded from the game. That changes the game and not in a good way. If only defensive forces can have capital nubian ships, then we are going to be bogged down in a slow defensive game. Let's leave the trench warfare to World War I simulations.

I can live with almost any choice on how to deal with alliances: (1) allow alliances without restrictions, (2) allow alliances with restrictions on time length and/or number of allies, or (3) no alliances allowed. My preference is to allow alliances in some form. Also, I think it is more difficult to restrict alliances without monitoring. [Another choice is to only allow races to be declared as friend if a public announcement is made of the alliance and the term of the alliance].

Your definitions of an alliance, defeat and how to treat inactive players are good.




The Universe is usually not fair.
That would be too easy.

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