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Re: Wide + narrow vs all average habs Mon, 09 January 2006 05:33 Go to previous messageGo to previous message
Tomasoid is currently offline Tomasoid

 
Chief Warrant Officer 3

Messages: 182
Registered: December 2005
Location: Ukraine

Quote:


results:
y10) 0.6k
y20) 2.8k
y30) 7.1k
y40) 20k ... i had about 75 planets colonized so it turned real awfully slow to play, stopped building pintaes.
y50) 59k at 101 planets.



My test on medium packed only single AR race shows only 40k and 108 planets and year 50, with growth 3-4k of resources per year, but a lot of yellow planets. Just let me guess... you colonized only green planets, right? Amd, I assume you have large % of your planets that are not capable to build Jihad torp defences on bases at all. Is that true?

Quote:


Cant be that 16% growth race is better since 17% growth race still feels no growding and still has built no deathstar. About half of planets are still docks or starter colonies rest are ultras. Took me whole day and i am kinda bored to play 10 turns more.

It is clear that this race has about 150k res at y60 on 100 planets, probably most tech maxed too. How you test them buggers in large packeds ... beats me.



Hmm. I must be doing something wrong. Shocked

I'm currently at year 58 and have something like 70k resources on ~110 planets. However, I also already have Arm BBs, overthruster, Elec 12 (good comps), tons of minerals, Interspace-10 etc. - ready to build good fleets for real fighting. Already packed few planets to 3M people to have good minerals and building bases.

Please note, that "race 2 doing better than race 1" is not just economy and number of planets. You would require to not only reach good reasources, but also be able to put your resource to good use.

I guess we used different styles of playing for tests. In my test, I tried to play with assumption there is an opponent, despite growing to the edges.

I usually research few levels in Electronics to have good mining robots, and then _build_ these, as well as have Jihad torps before you get Death Star, that means some research in prop and weapons. And you would require to care about colony to be able to build armed bases just for case of attacks, and to do so, you would require to carry a lot of people and minerals to each planet for that. More peoples at each planets always means less planets (unless you have really good growth rate). To have all that, at year 30 or so, you would require to allow your planets grow instead of moving people out from them, assure you have good research, good minerals - build mining robots. And, of course, I build Death Stars because it have as much as 134k people growth in a single year at 33% cap with 100% hab. Having that, it speeds up development of child colonies really a lot, while allowing to make new child planets reliable - these are usually border planets at the moment you have Death Stars, so bringing large number of people to them with minerals is improtant.

Also, it is possible I get worse because I did not colonized every planet around, while colonized many yellows with good minerals - in real game you would not have as much space anyway.

I'll post my first test game soon, probably tomorrow.

BTW, it took for me 2 days, and still not finished Smile

I promise to play in the same style for second race for reliable comparison. Also, I beleive, with my style of playing (not colonizing all green planets around at the very early beginning), 16% growth is not that worse than 17%.

Will see...


[Updated on: Mon, 09 January 2006 05:38]




WBR, Vlad

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