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Home » Stars! 2.6/7 » New Game Announcements » Andromeda Strained - Remapped Spiral Galaxy
Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 17:46 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
The_Crowd wrote on Sat, 17 December 2005 19:20


2. Yes, I will turn random events off. Although I LOVE the MT, it would really suck to get hit by a big comet during that 50 years.



One way you could avoid comet hits is backup the files before you gen a turn as you're setting up the host race. Go through the messages and if a comet hits a world, go back one year and regen. Comet strikes are independently random on each new gen, similarly you could make MTs/comets happen more often or not at all by doing this (depending on how patient you are). Anyway, it is possible to preserve random events and garantee nobody gets nailed with a comet without too much time/effort if you're going to be looking at those turns anyway. Depending on how much you like the MT, it might be worth it. You must be careful during all 50 years to not let a comet sneak in, or you would have to re-do all the subsequent years if it smacked a HW.

Then we still have the question of worm holes and fleets outside of spiral arms, that and meeting the MT. All of these issues are workable though I think.

Suggestions... If a fleet travels through a worm hole and ends up outside the 25 ly boundry of an arm, then he has two options. First he can go back through the wormhole (assuming it hasn't moved or disappeared on him) or he can scrap his fleet (ouch, deep space hurts Twisted Evil ). If it's within an arm, the race has discovered a temporary gateway to another arm or the core. Funny senario is appearing inbetween a pair of arms, and the other end moves between another pair of arms. You could go back and forth until you found your way back to where you can fly or the wormhole disappears and you lose your fleet. Laughing

If you miss the MT and end up outside of the 25 ly limit, scrap the fleet as if in deep space per above, risky business this MT.

Anyway, some more ideas about random events.

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