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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 05 December 2005 12:15 Go to previous messageGo to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
The_Crowd wrote on Fri, 02 December 2005 09:53

I don't see how I could. Playing HE in this game isn't going to be easy - there's no doubt. Just remember though that this is all about the Pop. Players will not be given the opportunity to set production prior to those 50 years, so all you will be losing as HE will be the resources gained from pop that's 500k instead of a mil or so.

Jay


Possible idea, let HE set initial orders. But this poses some issues with perhaps giving them a large initial advantage (minerals, tech).

Hmm... The lost research into energy is no big deal, it's the pop difference that hurts.

Here's another idea. Maybe let them move the default colonizer ships (claim ONE other world blindly, with no default orders), but not set the planetary queue or change tech or move the scout. They could use the starting 3 colonizers, one to colonize and the other 2 to go round trip moving pop (hey, every little bit helps, lol, 25 trips * 2k col = 50k transported over 50 years). This would help to even out the post 50 starting pop with possibly 2 worlds at ~ 66% - 80% capacity depending on growth rate and immunities or no. Perhaps the host does this for the HE player(s) to speed up getting the game going and for ease of enforcement, he just picks a random world one hop away.

A weaker form of the above is to lump all 3 colonizers into one fleet and colonize one world (3k starting pop). This would yield a bit extra pop at the end of 50 years depending on growth rate.

Even with this pop aid, lack of gates will cause big pains to HE through out the game, as this is a rather gate oriented game.

Anyway, those are my ideas in providing a viable HE starting position Smile


[Updated on: Mon, 05 December 2005 12:41]

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