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Re: Pirates! Fri, 14 October 2005 12:39 Go to previous messageGo to previous message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
I had thought that minimum mine settings was required for the pirates as well... Thus making it impossible to compete in a normal way with another empire. I was thinking the pirates would start out in the normal way (no extra work for a host or 3rd party), but their unique race settings would require them to act very differently. My idea with the IT was grab a whole lot of space to grow pop, but evacuate planets as other races near and take only the planets they give you. Then sell transit on the gate network for minerals or ships... (Dibs on IT pirates Cool )

I do like the idea of 'burying' treasure. Then you could have a pirate winner and a normal winner.

The IS pirates could grow pop in transit, but what could they offer that would prevent the larger empires from just killing them off? The SS can hide itself better, and the IT can be usefull, but the IS would (I think) just get itself killed.



-Peter, Lord of the Big Furry Things

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