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Re: AR designs - post your best here!! Sat, 10 September 2005 21:06 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Kotk wrote on Sun, 11 September 2005 00:55

The problems you get without IFE is that free range is half of what you want first 15 years. I dont claim it is always liveable. No It hurts bad in normal or sparse density universes where having mid-way fuel is problematic. Kids ... play IT there. Poke

Short range you can fly at max warp without IFE:
From turn 0, QJ5 scout + QJ5 pinta, reasonable range with 22kT cargo 120 ly.
From turn 6, QJ5 MF, reasonable range with 200kT cargo 98 ly.
From turn 12, QJ5 LF, reasonable range with 400kT cargo 135 ly.
So in denser universe, with wide hab plus some planning ... it almost does not feel like limit. When needed you can take less cargo or more boosters and refuel from midway docks. By turn 12 i want to have 10-15 colonies and IFE or no IFE it is narrow hab or lack of ironium that actually limits me there. Nod I tell it third time in this thread already. Laughing

How IFE helps one to survive a war? About the time AR get gates it can get RHRS LF, reasonable range with 400kT cargo 210 ly. That musterious Long Term when Fuel Mizer is nothing important anymore is reached before turn 20 and before any war. Cool


But perhaps your Ironium crunch is worse because you have to build so many more freighters to do the same job... FM LF can do 162ly at warp 9 with over 900kt and 192ly at warp 8 with 1200kt. So that's two to three times the number of freighters needed, and with a shorter range to boot... Rolling Eyes

Also once you hit 2420 FM is still great... It's only really replaced once you reach the warp 10 engines, and even then it's still worth considering as a nice cheap option. I'm not a fan of the RHRS (for freighters) either - AR looses enough pop in transit as it is without losing more. Crying or Very Sad

Don't get me wrong, I agree that IFE is only optional Nod but I strongly disagree that deselecting it does not significantly effect your expansion. I definately agree that it's certainly much less significant in dense and packed universes. Nod


Also, reffering to previous posts - my preferred method for tr
...

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