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Re: AR designs - post your best here!! Sat, 10 September 2005 10:55 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
The problems you get without IFE is that free range is half of what you want first 15 years. I dont claim it is always liveable. No It hurts bad in normal or sparse density universes where having mid-way fuel is problematic. Kids ... play IT there. Poke

Short range you can fly at max warp without IFE:
From turn 0, QJ5 scout + QJ5 pinta, reasonable range with 22kT cargo 120 ly.
From turn 6, QJ5 MF, reasonable range with 200kT cargo 98 ly.
From turn 12, QJ5 LF, reasonable range with 400kT cargo 135 ly.
So in denser universe, with wide hab plus some planning ... it almost does not feel like limit. When needed you can take less cargo or more boosters and refuel from midway docks. By turn 12 i want to have 10-15 colonies and IFE or no IFE it is narrow hab or lack of ironium that actually limits me there. Nod I tell it third time in this thread already. Laughing

How IFE helps one to survive a war? About the time AR get gates it can get RHRS LF, reasonable range with 400kT cargo 210 ly. That musterious Long Term when Fuel Mizer is nothing important anymore is reached before turn 20 and before any war. Cool

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