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Re: AR designs - post your best here!! Sat, 10 September 2005 01:43 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
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iztok wrote on Thu, 08 September 2005 23:24

Hi!
- LF with QJ-5 and 800kT freight of pop (2 years of growth) also goes 81 LY far. Having Docks everywhere for refuell that LF, it can go with W-9 far for much less cost of iron than three PVTs or four MFs;



IIRC, I remember getting at least one extra year at warp 9. 81 light years is a pretty weak jump.

I always assume that w/ AR, you'd stick to med freighters, primarily, and then later LFs. As an AR, you use Privs only for special cases. ie. getting those precious worlds that are just at the edge of what you could reasonably claim as your space before the other guy does.

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- normal prop gives you 100/250 gates much earlier --> ships return faster.



Maybe a year earlier. Usually P3-P5 is very short jump. You won't need to research more than P5 until you get C13.

That'll happen quick enough just out of the raw need to race for the DS. For early warships, I tend to have a FF horde w/ FM as the engine to keep the wolves at bay (and snip off a few colonies too).

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Both approaches are playable, but IFE gives you speed earlier and for less investment in research, while NO-IFE saves you RW points, starts slower, but has more benefits later.



I don't believe in planning for the long term. Long term benefits are useless if you can't survive a war on at least one front. ARs need to be able to easily intercolonize no matter what. You always need to trade away your tech for life. But, you must expect to fight at least one enemy.

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Yep AR has to get to planets first.

Now consider diplomatic results of a FM-based rapid expansion. Taking "best" planets earlier than your neighbours will not help you on popularity, and they already know you're an AR with early iron crunch pending. They can easily declare such an aggressive expansion cassus belli and attack you in the phase your AR is the most vulnerable. Having that in mind I see kotk's no-IFE AR design as a very good race. Unusuall and wide hab for
...



[Updated on: Sat, 10 September 2005 03:17] by Moderator





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-P. K. Dick

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