Re: AR designs - post your best here!! |
Thu, 08 September 2005 22:14 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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multilis wrote on Thu, 08 September 2005 16:24 |
I am not AR expert, but I disagree there. Kotk can get by and seen Sotek as well with his AR (though imo Sotek didn't use boosters enough), there are ways to compensate.
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I take IFE for 1 reason only. The FM. I only use other engines if absolutely necessary (before the TS10). FM saves you a bitchload on iron, has far greater warp 9 range than any other engine for many tech levels, and is cheap in resources to boot. No brainer for anything but beamer CCs or BBs. Think about the cost you spend on engines. it's a sizable percentage of your overall ship cost-especially in iron.
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Later game the IFE does little good, while other LRTs do more. For example (imo underrated) UR is lovely for slots and quick boosts to frontiers throughout game (eg need a gate or armed stardock in hurry).
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UR is underrated for a reason: It's benefit is far outweighed by its cost.
It's great for throwing resources at a distant colony for a non-IT, but you have to throw a TON of resources at that colony. From there, add in how much you could improve your economy with the 100 some odd RW points UR costs. I could see some potential use for UR w/ certain HPs.
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Privateers while iron pigs do have fuel and can also serve as warships so in some cases are worth looking at early in limited numbers.
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Warships? Dude, can I have what you're smoking?!
That's a farging expensive of iron to throw into a warship. IMO: privateer is a fast cargo ship, ONLY. Due to the need to use Iron very judiciously, I would probably only build a priv if necessary to reach priority targets where you just can't afford not to have the long warp 9 range.
-Gakl
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g.e.
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