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Re: Is minefield hit % based on number of ships? Mon, 01 August 2005 15:47 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
dreadlordnaf wrote on Mon, 01 August 2005 12:01

Can you explain this more.

Lets see:
(1 - prob_of_hit_per_LY) ^ distance_traveled

Percentages are thinked out by evil mathematicians to make their wizardry more complex to understand by others. When mathematician say "1%" he actually means "0.01". So forget that "prob_of_hit_per_LY" is 1.2% it is just 0.012 there. Wink

"Probability of something happening" has always his evil antipode around "probability of that same thing not happening". Their sum is always 1. So if someone substracts some probability from 1 then he finds thats probabilities antipode. So what Iztok did there saying (1 - prob_of_hit_per_LY) ... he just found prob_of__NO_hit_per_LY (or 0.988 or 98.8%).

That is correct since we do search probability to travel all the way without hitting once. The probability to travel first lightyear is 0.988. The probability to travel two lightyears is tried only if we traveled first ly so 0.988*0.988. The probability_to_travel_distance_traveled is prob_of__NO_hit_per_LY ^ distance_traveled.

What Iztok didnt do was substracting gained probability_to_travel_distance_traveled (0.655) from 1 to get probability_to_be_stopped_during_distance_traveled that is 0.345 or 34.5% Wink

For any further explanations consult your mathematic teacher. Its his job after all. Laughing

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