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Re: Is minefield hit % based on number of ships? Tue, 26 July 2005 11:17 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Depending on the actual number of mines in the field, it will take 57 or 58 hits to remove, wich required about 170 chaff sent at warp 10 completly through the field. If they have scout chaff, they cannot go warp 10 (50mg fuel isn't enough to go warp 10), and will need about 10% more chaff on average.

Note that these numbers are 'on average' and you could need a lot more depending on luck.

I've used mini-bombers as chaff sweepers before too, but only going to the planet of course. And for much smaller fields.

Also, note that for mine field hits, speed is calculated based on the distance traveled, so if you say to go warp 10 for 61ly, it will only go warp 8 for mine field hit chances. An easy test (what I did) to verify this is to send 500 SD ships at warp 10 49 ly into a speed trap field - none of them hit. If they went warp 10, each would have less then a .5% (1 in 200) chance of making it.
Interestingly, 55 of the ships died due to engine failure from going warp 10, so the speed there is based on requested speed, not needed speed.



- LEit

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