Re: Double Mass Drivers |
Sat, 23 July 2005 08:44 ![Go to previous message Go to previous message](theme/Stars/images/up.png) |
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Robert | ![](images/lt_jg.gif) | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Ptolemy wrote on Mon, 23 May 2005 05:24 | You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.
Ptolemy
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I am not sure here... I sometimes use a trick to send several packets from a single planet the same turn. It works if you produce a packet, then change the base (different driver), produce another packet etc.
(This is good if you need to kill a planet, so the first packet destroys defendes (or for PP de-terraforms) and the next packet does more damage).
IIRC, then to make the trick work the driver-combo on the different starbases need to have different decay rates, stars will not combine mineral packets with different decay rates...
So - I am not sure, but I think I remember that adding a warp7 driver to a warp10 driver was a possibility to achieve the effect, so 2 different drivers might make sense for some exotcal uses?
Did a quick test: if you have a double7 and a 10+7 driver and build 2 packets before and after base-change, then you get 2 packets. also if you have a double10 and 7+10 - whatever, for more data someone might want to do some testing?
Another quick test says you can send 3 packets from a planet the same turn (much more as PP)!
Another thing that came to my mind is about IT-drivers...
For IT a base with a double-MD10-driver will not catch a warp10 packet savely!
But the damage is not great...
Anyway... just a few thoughts on double drivers...
Maybe it helps
Robert
Robert
[Updated on: Sat, 23 July 2005 08:54]
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