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Re: Double Mass Drivers Sat, 23 July 2005 08:44 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Ptolemy wrote on Mon, 23 May 2005 05:24

You gain nothing by mixing mass drivers of different speeds. Your packet abilities at that planet will be equal to the highest rated driver.

Ptolemy



I am not sure here... I sometimes use a trick to send several packets from a single planet the same turn. It works if you produce a packet, then change the base (different driver), produce another packet etc.

(This is good if you need to kill a planet, so the first packet destroys defendes (or for PP de-terraforms) and the next packet does more damage).

IIRC, then to make the trick work the driver-combo on the different starbases need to have different decay rates, stars will not combine mineral packets with different decay rates...

So - I am not sure, but I think I remember that adding a warp7 driver to a warp10 driver was a possibility to achieve the effect, so 2 different drivers might make sense for some exotcal uses?

Did a quick test: if you have a double7 and a 10+7 driver and build 2 packets before and after base-change, then you get 2 packets. also if you have a double10 and 7+10 - whatever, for more data someone might want to do some testing?

Another quick test says you can send 3 packets from a planet the same turn (much more as PP)!

Another thing that came to my mind is about IT-drivers...
For IT a base with a double-MD10-driver will not catch a warp10 packet savely!

Surprised

But the damage is not great...

Anyway... just a few thoughts on double drivers...

Maybe it helps

Robert



Robert


[Updated on: Sat, 23 July 2005 08:54]




2b v !2b -> ?

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