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Re: Cheating or not? Sun, 12 June 2005 08:47 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
crr65536 wrote on Sun, 12 June 2005 06:56

It is the issue of minerals "vanishing" that I consider a bug. It seems to me that minerals aren't supposed to vanish, except by natural decay or by spending them of ships or other things.

Wrong. If you unload cargo into deep space spot it vanishes. This way the minerals disappear too. I have sometimes accidentally unloaded minerals into space and I have sometimes as SS jettisoned stolen germanium into deep space since its just bit too far to home and i need cargo hold for new thefts. I take i have cheated by your new laws that minerals may never disappear? Confused

Quote:

Whether it is easy to exploit doesn't not change whether it is a bug, feature, cheat, or whatever. The freepop hack might be difficult to exploit (have to find the memory storing the # of colonists transfered), but that doesn't make it any less of a cheat.

What does hacking have to do with all of it? Shocked With hacking game executables, files and/or memory one may do lot of things ... freepop is just one wellknown example. Confused Who cares how lot of real life time money and whatever it all takes ... it is clearly dirty. Mad

I thought i explained how that "exploit" is worthless, so does not compare with your examples of ugly cheats. Too difficult and expensive (in game years/resources) to use it in practice gamewise. Nod

Comparable exploit to SS design destroying is maybe worthless stuff profitable scrapping bug. Scrap sole chaff (6kt minerals) into deep space will result with up to 30kt minerals salvage. Split up 100 of them when scrapping and you get over 1000kt minerals in 100 deep space salvages. There is 512 fleet slots whereas you got only 16 design slots. I suspect i never see that or other silly trick done in practice... but if i see it just give me better feeling when destroying that players empire. Razz

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