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Re: An idea to help new players Wed, 18 May 2005 09:07 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1211
Registered: April 2003
Location: Slovenia, Europe
Hi!
icebird wrote on Tue, 17 May 2005 16:07

... what I'd really like to see is the first five turns of an advanced player.

That will not help you much, if you'll not get also explanations for his actions. There are too many variables to consider in opening turns for your wished turns to be really helpfull.
Like:
- what's the stars density/distances around your HW,
- how many of them you expect to be green,
- what will be your first/second pop-mover to get to those greens,
- what turn pop on your HW will hit 25%,
- what mineral and res output your HW has/will have to support successfull colony drive (tech research, production of scouts, colonizers, pop-movers).

I likely forget to mention something, but you probably got general impression on how big "the guide" could look like.

BR, Iztok

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