Re: An idea to help new players |
Wed, 18 May 2005 09:07 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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iztok | ![](images/commander.gif) | Commander | Messages: 1211
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
icebird wrote on Tue, 17 May 2005 16:07 | ... what I'd really like to see is the first five turns of an advanced player.
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That will not help you much, if you'll not get also explanations for his actions. There are too many variables to consider in opening turns for your wished turns to be really helpfull.
Like:
- what's the stars density/distances around your HW,
- how many of them you expect to be green,
- what will be your first/second pop-mover to get to those greens,
- what turn pop on your HW will hit 25%,
- what mineral and res output your HW has/will have to support successfull colony drive (tech research, production of scouts, colonizers, pop-movers).
I likely forget to mention something, but you probably got general impression on how big "the guide" could look like.
BR, Iztok
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