Re: New Game - Long hard road |
Tue, 10 May 2005 02:36 |
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iztok | | Commander | Messages: 1211
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
multilis wrote on Mon, 09 May 2005 20:33 | ...and there was a PP helping him a bit as well. 512 mine limit not bad in his small warfront.
You've only seen one gateless game with people who likely weren't as tuned to the differences in the style.
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Small warfront? He had the front accross about half the medium uni - 500LY+. He hit the 512 MF limit, he hit the max size X file limit, each his turn took from 3 to 6 hours. But he survived and (if game would take another few turns) he would kill main attacking fleets of both opponents.
Lessons I learned:
1. it is hard to kill a SD;
2. it is hard to kill an advanced player, who loves MM;
3. it is very hard to fight over very long distances without gates/SFX/fuel tanks;
4. it is the worst nighmare to fight an advanced SD, who loves MM, over very long distances without gates/SFX/fuel tanks.
See, I'm not speaking of gateless only game. "Long hard road" game was announced for advanced players. You'll likely meet there better players you've played until now, and worse conditions that were in "Dark Ages 3" (we still had Super fuel tanks in medium uni). So please don't say Quote: | Pity the SD that would stand in my way
| until you've played against a serious one in a game that heavily favors defensive play.
BR, Iztok
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