Re: New Game - Long hard road |
Sun, 08 May 2005 14:41 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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I took a quick look and designed a race I think would do very well. Pity the SD that would stand in my way. (512 mine limit in huge galaxy weakens SD some.
Lack of gates affects both attack AND defence, gates allow a defender to send nearly his whole fleet to any corner of his empire. So I see potential for the aggressives as well.
Big change I see is power of stealth... without gates and with such sparce planets, suprise is huge.
Big problem with such a game is the micromanagement at the end.
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