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Re: Who Needs Super Stealth? Thu, 05 May 2005 04:54 Go to previous messageGo to previous message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
iztok wrote on Thu, 05 May 2005 02:08

Hi!
Braindead wrote on Thu, 05 May 2005 05:53

How are you planning to enofrce the "no planetary scanners" rule? Will you have someone go through every turn to make sure?

That's easy. One needs just to load player's turn with scanner ranges turned on. More than one big red circle means more than one scanner. Later, when (or if) MT brings MPS, langston or MCM, then the checker will need to delete designs with those items first.
BR, Iztok


But the game says that MT scanners are allowed? Or should that have read dis-allowed??

Would be a huge advantage for anyone managing to catch the MT!

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