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Home » Stars! 2.6/7 » The Academy » NAS or no-NAS late game? (split from New Game Idea: Chrysalis)
Re: NAS or no-NAS late game? (split from New Game Idea: Chrysalis) Thu, 28 April 2005 19:02 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
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Messages: 744
Registered: November 2003
Location: MN, USA
Kotk wrote on Thu, 28 April 2005 16:34

iztok wrote on Thu, 28 April 2005 11:43

I'm currently in the "100 turn forced gen game", where most of the players will have tech maxxed, and plenty of minerals. For such game condition I've been wondering what makes more sense: NAS or no NAS.

Yes. I did boom IS in discussion of that game. Both testbeds i tried got max tech. I havent played in jumpstart game for some years. The universe there announced was too big for my taste.



I would have gone for pen scans. It sucks both ways, but worse if you can't see noncloaked fleets around planets IMO. You can make up for the double scanner part with 4x scanner ships, but tough to make up for no pen scans without sending chaff to each enemy planet in reach, every turn.

Quote:

Sad In cooperation-oriented game... NAS makes good sense. Razz

Risky though. I understand that you couldn't pick your teammates in that game. Sometimes allies don't deliver what you want. Sad

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

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