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Home » Primary Racial Traits » AR » Best Race Setting & Strategy For ARs.
Re: Best Race Setting & Strategy For ARs. Wed, 29 January 2003 09:49 Go to previous messageGo to previous message
PassyCet is currently offline PassyCet

 
Crewman 2nd Class

Messages: 10
Registered: January 2003
Hi again,

I was wondering about the research progress.

Will the following works? Shocked

Enery to 8 or 12
Propulsion 2,
Construction 4 (for Space Dock, & Destroyer)
Propulsioin 6, (for rad RAM)
Weapon 12 (for Jihad).
Construction 7 or 12 (either for Miner or Maxi-miner)
Electronics 4 or 6 (Robo-Maxi or Super Roba-Maxi).

at this stage : should have a "Mini-Mineral Fountain". Smile

Construction 13 (Battle ship)
Weapon 20 (Doomsday Missiles)
Construction 17 (Deathstars)or Weapon 24 (Armegeddon).

I'm trying to progress to "Advance & Expert" level game using AR.
(But I can't do it untill I can confirm to have a "Monster AR" or "Good Designed AR" to match the level of the games.
Very Happy

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