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Re: Hab ranges for team games Sun, 26 December 2004 16:18 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
As Mazda pointed out team game with 8 gives ideal.
Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 Team 7 Team 8
Low____High___Low____Low___High___High___Low____High
Low____Low___High____Low___High___Low___High____High
Low____Low___Low____High___Low___High___High____High
Assuming that one of your team is a TT CA you can shrink all 3 habs to a minimum (20 wide). Lows should be somewhere between 20-40 and 30-50. Highs 60-80 and 50-70. This gives eventually practically 100% on every world in the universe (and each of those worlds will be like a 1WW homeworld!).

If you have less in your team you have to cut down on the permutations a hab range of 25-75 in one field will eventually have every world habitable (although only 60% at 100%) this requires 4 teams

Team 1 Team 2 Team 3 Team 4
Wide___Wide___Wide___Wide
Low____High____Low___High
Low____Low____High___High

Even less and you have to cut down the permutations again

Team 1 Team 2
Wide___Wide
Wide___Wide
Low____High
If you have an odd number then you need to have one team cover 2 teams places
ie if you had 7 in your team you would have the following race cover teams 7 and 8
Wide, High, High.
In my opinion it might be worth making that one a –f but that’s a whole different thread.
Hope this helps.


[Updated on: Sun, 26 December 2004 16:21]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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