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Home » Stars! 2.6/7 » The Academy » Attractiveness for mixed weapon designs
Re: Attractiveness for mixed weapon designs Thu, 23 December 2004 13:43 Go to previous message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
NOTE: Like all true theorists, experimentation is not my strong point Smile. All the below is speculation based on experience and deduction.

Choice of stack to target has 2 componants; battle targets (not tactics), and attractiveness

Battle targets tells the stack what targets it can ignore (if no targets remain then it reverts to secondary targets).
Attractiveness then ranks the remaining targets and the most attractive (easiest and most valuble to kill) target is selected. For mixed weapon type designs, the weapon with the highest attractiveness is used to decide (not at all sure of this. initiative and range may play a part too).

Movement is determined by assigning weights to the 8 surrounding squares and the square the stack already occupies and there are 2 scenarios which have to be taken into account.

1. When the stacks weapons would be in range of a viable target (e.g. one defined by the battle targets) or the enemies weapons would be in range of the stack, battle tactics tell the stack what to take into account when assigning a weight to a square:
max-damage (damage caused by me)
max-damage ratio (damaged caused by me / damage caused by enemy on me)
max net damage (damage caused by me - damage caused by enemy on me)
minimize damage (damage caused by enemy on me)
disengage (minimize damage and exit after 7 moves)
disengage if challenged - I've never used this tactic myself but I assume it changes battle tactic to disengage if the ship is shot at

2. When no weapons are in range, the weighting of each square is the distance to the target.

During all of this, where values are equal and a choice has to be made between them, 1 is chosen randomly.

Like I said, I'm not sure how accurate my understanding is, but most of it agrees with what I've seen in real stars games. Unfortunately, I don't have the time or the patience to test my theory, but hopefully this can provide the starting point for someone else to.
Feel free to pick holes if you can find them Smile



"Violence is the last resort of the incompetent" - Salvor Hardin

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