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Home » Stars! 2.6/7 » The Bar » Consequences of banning nubs and high level weapons?
Re: Consequences of banning nubs and high level weapons? Wed, 22 December 2004 05:12 Go to previous message
iztok is currently offline iztok

 
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Messages: 1210
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Tue, 21 December 2004 08:50

Are unarmoured beamer BBs realy better than CCs?
AFAIK CC hull cost roughly 1/3 of BB hull, so per armor CC could be cheaper and you are not restricted on engines.

3 CCs versus 1 BB:
- 2 more engines for CCs;
- 100 more armor on CCs, but still empty slots for it on BB;
- 4 more shields on CCs, but no other componenets or
- 2 less shields on CCs and 1 more general slot;
- 2 more weapons on BB;
- 6 more elec slots on BB, that increase its firepower by 77%;
- more fuel per ship mass on BB;
- better init on BB.

Quote:

AFAIK 2 beamer BCs are better than unarmored beamer BB.

3 CCs vs. 2BCs:
You save 2 engines on BC, and get 2 more shields and general slots. Much better than CC, but IMO still not enough to cope with a BB. As LEit proposed, do testbeds, to get better feeling. And do them with various numbers of ships, to get better feeling for critical breakpoints (e.g. you need at least 3 BBs to get whole CC kills when shileds drop).
BR, Iztok

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