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Re: Hab ranges for team games |
Sat, 18 December 2004 19:12 ![Go to previous message Go to previous message](theme/Stars/images/up.png) ![Go to next message Go to previous message](theme/Stars/images/down.png) |
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Ahhhh - and here I was, thinking that I could be factory and mine immune
I'm just teasing Freakyboy - I was in a fun mood and wanted to use some of our nifty smileys to give everyone a smile.
On the serious side though, immunities cost a great deal that has to be sacrificed somewhere else - in economy, LRT's and tech costs. The PRT that is best able to work with immunities is obviously the HE. All other PRT's sacrifice something else to have an immunity.
To be truly competitive, a race really needs 18% pgr in any standard game and space docks are 'almost' a must. 19% pgr with space docks is even better and 20% pgr without space docks will work if the universe size is not small - this is also the place where an immunity for any non HE race is the most possible since a 20% pgr with an immunity simply costs too much to have enough productive planets, but an 18% pgr with an immunity will likely be very successful.
The fundamental rule applies - if you can grow big enough you can afford expensive tech.
There is another fundamental rule question for races; 'how much MM do you want to put in for the game?' Tri immune HE's and SD's require the most MM then comes wide hab ranges that have lots of planets. So, MM = planets^3 or planets^2 + minefields at least - use 'planets' as one minute. If you want to be able to play in 3 games at the same time you must choose lower MM variations to be able to give each game 100%. If you choose to give 100% to one game only then you can choose a high MM design. This of course will vary greatly depending on the size of the universe you play in.
In a nutshell, there are so many possibilities in Stars! that each and every game is a challenge and always interesting. This is why the game still is so popular after all these years - created back at the start of the internet explosion - and before Windows 95.
What I am happiest about the most is that these old .exe's happily run even in Windows XP and under Linux shells. To me, Stars! is chess on an intergalactic scale. Nobody can ever tell me they are 'guaranteed' to win a game. All any player can do is maximize potential probabilities. We all can see all the mathematical definitions for any specific situation but we can only make a best guess as to the probability factor. Stars! to me is a shining example of extremely good programming. I should know - I've been a computer engineer for over 20 years and so much of what I see today wants to make me puke.
Ptolemy
[Updated on: Sat, 18 December 2004 19:13]
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Hab ranges for team games
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Re: Hab ranges for team games
By: Ptolemy on Fri, 17 December 2004 09:52
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Re: Hab ranges for team games
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Re: Hab ranges for team games
By: TheQ on Fri, 17 December 2004 14:08
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Re: Hab ranges for team games
By: Ptolemy on Fri, 17 December 2004 14:34
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Re: Hab ranges for team games
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Re: Hab ranges for team games
By: Ptolemy on Fri, 17 December 2004 20:35
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Re: Hab ranges for team games
By: TheQ on Fri, 17 December 2004 20:59
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Re: Hab ranges for team games
By: multilis on Sat, 18 December 2004 00:00
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Re: Hab ranges for team games
By: Ptolemy on Sat, 18 December 2004 03:33
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Re: Hab ranges for team games
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Re: Hab ranges for team games
By: craebild on Sat, 18 December 2004 05:59
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Re: Hab ranges for team games
By: Staz on Sat, 18 December 2004 14:18
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Re: Hab ranges for team games
By: Ptolemy on Sat, 18 December 2004 15:41
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Re: Hab ranges for team games
By: Ptolemy on Sat, 18 December 2004 15:54
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Re: Hab ranges for team games
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Re: Hab ranges for team games
By: Ptolemy on Sat, 18 December 2004 19:12
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Re: Hab ranges for team games
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Re: Hab ranges for team games
By: iztok on Mon, 20 December 2004 05:30
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Re: Hab ranges for team games
By: Carn on Mon, 20 December 2004 05:35
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Re: Hab ranges for team games
By: iztok on Mon, 20 December 2004 08:33
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Re: Hab ranges for team games
By: mazda on Mon, 20 December 2004 09:35
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Re: Hab ranges for 3 players
By: mazda on Tue, 21 December 2004 07:00
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Re: Hab ranges for team games
By: joseph on Sun, 26 December 2004 16:18
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Re: Hab ranges for team games
By: craebild on Mon, 27 December 2004 19:16
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Re: Hab ranges for team games
By: multilis on Sat, 18 December 2004 13:37
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