Re: Hab ranges for team games |
Fri, 17 December 2004 09:52 |
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Seems simple to me -
example
race 1- left 50% grav
temp immune
widest radiation
race 2- right 50% grav
widest temp
radiation immune
All planets will be habitable by the 2 races.
Granted, with these settings there won't be much in the way of econ, pop growth rate (PGR) couldn't be too high, most tech will have to be expensive and not much in the way of desirable LRT's could be used.
Ptolemy
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