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Re: Hab ranges for team games Fri, 17 December 2004 09:52 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Seems simple to me -
example

race 1- left 50% grav
temp immune
widest radiation

race 2- right 50% grav
widest temp
radiation immune

All planets will be habitable by the 2 races.

Granted, with these settings there won't be much in the way of econ, pop growth rate (PGR) couldn't be too high, most tech will have to be expensive and not much in the way of desirable LRT's could be used.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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