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Home » Stars! 2.6/7 » The Bar » Consequences of banning nubs and high level weapons?
Re: Consequences of banning nubs and high level weapons? Thu, 16 December 2004 00:58 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Kotk wrote on Wed, 15 December 2004 17:29



RS is probably still quite useful. I think IT and HE are the only races that might want to put armor below superlatanium on beamer? As for missile boats... there is iron deficite so dropping RS for getting Organic armors?




Further effect i see now, is that HE does suffer less from no gates as most others can only gate a part of their war ships.

I think usefullness of RS would depend on we21 sapper being allowed, with we21 sapper doing damage to shields would be far cheaper than doing damag to armor, therefore RS could be countered by employing lot of sappers.

The correction about IS is right, disallowing expensive weapons helps IS.

BET, i forgot, of course would be more interesting.

MT parts of course could also be far more important(depending on which are allowed), MPS on BBs is a somewhat better choice than superlatanium, at least if jamming or cloaking is needed, the MCM is better than we20 beamer, since range 3, so maybe both would have to be disallowed.

Now as this rule would give more importance to race specific skills and thereby lessening the power of the 2 strongest PRT(CA and JOAT), which nearly only have economical advantage, would it give a interesting balance change?
Would the fun of greater special ability importance outweigh the limitation of design options in BB wars compared to nub wars?

Carn



[Updated on: Thu, 16 December 2004 00:59]

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