Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Attractiveness for mixed weapon designs
Re: Attractiveness for mixed weapon designs Thu, 25 November 2004 08:47 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Sure it can be issue, range 3 beam BB/Dread often have 2 weapon types (beams/sappers) on them and missile BB/Dread 2 or even 3 weapon types (like missiles/sappers/beams).

I dont think someone knows answers to all these questions:
Is moving target picked by distance?
Is moving target picked by attractiveness?
Are there other factors beside attractiveness or distance?
Does it matter what other tokens have picked as their targets?
Is attractiveness decided by most numerous weapon on ship?
Is attractiveness decided by highest rating weapon?
Is attractiveness decided by longest range weapon?
Is attractiveness decided by weighted average attractiveness for all weapons?
Does move targeting depend on battle tactic?

That all probably takes quite clever tests and some time to test it all out. Best trick i can think of is to choose lot of target races, each with different meat lamb and one with mixed weapon wolfs to see who prefers what and when.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Battle simulator
Next Topic: Hab ranges for team games
Goto Forum:
  


Current Time: Tue Jun 18 15:18:28 EDT 2024