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Home » Stars! 2.6/7 » The Academy » Attractiveness for mixed weapon designs
Re: Attractiveness for mixed weapon designs Wed, 24 November 2004 17:08 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
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Messages: 744
Registered: November 2003
Location: MN, USA
Staz wrote on Wed, 24 November 2004 15:28


More to the point, can anyone think of a realistic scenario in which this might be an issue ?


People put Gat guns or Sappers on missile/torp BB's. The game makes these ships try to get in beam range with normal orders. I believe "minimize damage to self" keeps them at sniper range.

I am near certain that the beam weaps will shoot at different targets, according to attractiveness. Is that what you mean?

Also, are you working towards having the sim handle multiple stacks and races? where we can input player # to indicate starting position, and friend status? Or will this be a multiple stack, 1 vs 1? Eitherway, it would be fantastic... Smile

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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