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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Tue, 23 November 2004 05:42 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Quote:

Seems that most likely rockets (missile or torpedo) slot does damage like this:


Your algorithm works on a missile by missile basis. The tests I have done so far indicate that it is done on a slot by slot basis, with only missile hits/misses tested individually.

The main effect of this is that in a salvo of 6 missiles from a BB, either all 6 do double armour damage due to no shields, or none of them do.

With your algorithm, the first couple of missiles in the salvo could take down the shields and then the other 4 do double damage. This does not happen in the battle engine.

And once we have this sorted, we still need to decide what happens if the target token is killed outright and there are still "kills" available to the slot.

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