Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Tue, 23 November 2004 05:32 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Kotk wrote on Mon, 22 November 2004 23:59


So if someone wants to see that shield the beamer must do less than 62 damage after second jugger not less than 90 like i said.


I'll do it with a single Colloidal.
Not really interested in a third kill, just want to see that a shield gets hit. I had too many HBs on the beamer before.
I really hope it does what you say. Smile

Your code above looks good. Nice and clean.

Are the FreeStars people going to duplicate it exactly, with rounding errors and all ?
I can understand keeping the fleet limits etc. but trying to duplicate rounding errors seems to be going tooo far.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Weapon range and firing order
Next Topic: Disengage in 8 moves
Goto Forum:
  


Current Time: Fri Jun 28 07:21:40 EDT 2024