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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Mon, 22 November 2004 14:44 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
mazda wrote on Mon, 22 November 2004 19:22

You ain't going to like this (I didn't).

3 FF had 45 armor and 80 shields each. Total of 135/240.

The first Jugg hits and does 150 damage.
This is reported as 75 to shields and 45 (1 kill) to armor.
The other 30 to armor still seems to vanish.


This is probably to do with the 1 missile - 1 kill rule. A missile salvo that kills probably can't do additional armour damage. If it could, that additional damage could easily add up to more than the target has - in this case if the attack had been from Arms, for example.

Quote:

The clearing beam shot then hits 90 armor and 86 shield.
i.e. there is 79 shield unaccounted for by the 1 kill by the missile.


What R3 beams were you using ? Were they powerful enough to take down the remaining shields (160dp) and armour (90dp) ? If so, I'd suggest that the shield damage is just reported wrong - something we have seen before.

Quote:

This best fits the "subtract kills first, then subtract the shield damage".
i.e. the kill reduces the shields to 160, then 75 is subtracted leaving 85 for the beams to hit.

Groan !



Groan indeed. Confused

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