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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Mon, 22 November 2004 10:30 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Hmm, to get out of the realm where rounding has a big effect try a different scenario.

Have a BB with a single Jugg.
Then a BB with some R3 Beams and lower init so the missile fires first.
Send them against 3 FF's with shields, say, 80.
So the FF stack will have d.p. of 135/240

When the beam BB fires it will "tell you" how many shields were left in the FF stack after the missile had hit.
So you'll know how much the missile did and how much was left, and can calculate the amount that has vanished due to the FF kill.

I'll do it when I get home tonight if you like. Smile


[Updated on: Mon, 22 November 2004 10:31]

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