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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Mon, 22 November 2004 05:23 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
Staz wrote on Sun, 21 November 2004 18:50

Missiles/torps that miss do 1/8 damage to shields. Does anyone know when this should be applied ?

In my current algorithm I've got it happening right at the end, after armour damage and kills. LEit pointed out that it might happen before that, in which case it might actually strip away the last of the shields leading to double damage etc.


So to answer this, I beleive it happens at the same time.
i.e. the total damage for the slot of missiles is calculated all at once. Damage due to missile misses will increase the damage to the shields, and if the shields totally expire then there will be a marginal increase in armor damage - but not double damage until the next slot fires.

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