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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Sun, 21 November 2004 18:17 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
A couple more results from BattleSim. In each case I am only interested in the 1st salvo from the missile BB.

First off, a BB with one slot of 6 Arms along with 7 Nexi to get accuracy almost perfect. Target is 4 chaff (scout+blue laser) and 1 nubian (5k armour, 7.5k shields, 1 blue laser).

The 4 chaff (in 2 different squares) are hit, and killed, by the first 4 missiles in the salvo. The next 2 missiles hit the nub doing 530 armour and 525 shield damage.

The reason for this test was to confirm that missiles that are expended killing the primary target do not contribute any damage to secondary targets. Also confirmed is the fact that the help file is wrong when it says excess damage is only applied to tokens in the same square.



In the second test, the same 6 x Jug BB takes on a nub with 5k armour but only 1k shields, and no chaff in support.

The first salvo does 1000 to shields, 2150 to armour. In other words, the 6 missiles do 3150dp of which half (1525) goes to armour and half to shields. The 525 excess shield damage goes to armour, for the total of 2150.

This shows that the shields don't collapse mid-way through the salvo of 6 missiles. If missiles were treated individually then the first 4 would take out the shields and contribute 50dp to armour as well, giving 1100dp armour damage so far. The last 2 would do double damage and all of it to armour, for a total of another 2100. The overall total armour damage in this case would have been 3200.


Apologies if this is all common knowledge Smile

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