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Re: Damage calculations Thu, 18 November 2004 14:11 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Staz wrote on Thu, 18 November 2004 16:01

What I am after is a description that is complete enough that I can write code from it. For a given stack it will have (up to) 8 other squares it can move to.

Quite often they may stay still too despite they can move so it actually makes 9 squares.
Quote:

Some of these will be closer to the target, some further and some the same distance. If I know I want to be further away, which of the (generally 3) possible squares should I move to ? Is it random ?

It seems to be random. However it seems to be random between certain squares so it may be random between 2, 3 or even all 9 squares. It seems to be equally random between these certain squares. It can be sometimes (but quite rarely) just 1 square to pick. Thats quite lot of work to reverse engineer it just by observing battles.
Quote:

One thing it mentions that I am currently doing differently is that it suggests stacks/slots with the same initiative are ordered randomly (which I suspected), and that the order stays the same for the entire battle (which I had assumed is not the case).

Yes, weight advatages stay same during one round, init order stays same for whole battle. Note that slots in same token filled with same init weapons fire always in fixed order that is decided by hull and is not random. They fire seemingly at same time so its pain to test out. Need to make one slot of missiles powerful enough to strip shields on opponent and another weaker, then you can consider by damage if another slot fired with double damage or no. I have seen BB slot order published somewhere but not for any other vessels.

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