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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Wed, 17 November 2004 14:12 Go to previous messageGo to previous message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
Once again, thanks everyone for the advice.

Regarding starting simple and building up - that has been my approach. Battles between 2 stacks of beamers seem reasonably accurate, for example. Here, the only random element (if designs have large mass difference) is when both stack have same initiative.

Regarding code sharing with FreeStars - as far as I am aware they haven't done any work on the battle engine. My code is open source, so they will be welcome to use it but will have to translate from Java.

Regarding ship movement - does anyone have the first clue what algorithm the Stars! battle engine uses ? Sometimes it's choices seem totally random to me. A search of rgcs seems to indicate that it hasn't been analyzed much, if at all.

Regarding visualising movement - I currently do this by moving coloured circles around on a black background and showing red lines for firing. It's not pretty but it works.


I guess we'll just have to wait until I have something to release and then see what the community makes of it. At least with it being open source all you gurus can review it.

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