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Home » Stars! 2.6/7 » The Academy » Damage calculations
Re: Damage calculations Tue, 16 November 2004 05:57 Go to previous messageGo to previous message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
You can accurately predict the chances of each outcome, if that's what you mean.

As an example, say you had a battle between 2 scouts each with a jihad missile.
Now either 0 or 1 missiles will hit each time a salvo is fired.
So the result comes down to the first side to hit, not the first side to fire. First side to fire has a slightly better chance to hit first, but not much (5:4).
If you had 10 scouts each side then *in theory* you could get from 0 to 10 missiles hit. What is likely to happen though is that you will get 1 - 4 missiles hit, most of the time.
If 2 or more hit then the side to fire first will win. However there is still a 1 in 10 chance of all missiles missing (nevermind the complicated case where only 1 hits).
So first side to fire has a much better chance of winning this time (at least 3:1).
With 100 scouts each side then you will get 15 - 25 hit, which will always kill the opposing side. i.e. first side to fire will "nearly always" win.

See the effect ? How numbers of ships/missiles changes the likely result ?

On another topic I've had battles with low power beam ships where one stack taking a slightly different route on the board meant the difference between a good win, and a heavy defeat.

Post the ship details here, if you like, along with what you expected to happen.

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