Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » New Tech
Re: New Tech Sat, 30 October 2004 16:13 Go to previous messageGo to previous message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Requiring battle board time to launch (recovery shouldn't be an issue - it either happens after the battle is over or you don't have anything to recover or anywhere to recover it to) would allow for another interesting strategy.

Fast, high-initiative ships would become very important in engagements involving carriers, because there would be the chance of destroying the carrier before it launches its fighters. It's similar to dealing with chaff, but in this case the "chaff" is an actual combat threat.

I don't think there needs to be more than one kind of component for a Carrier, and in fact don't think the Carrier should be a separate hull at all. The component should be a mechanical component (there should also be an orbital component for starbases). Let's call it just a Fighter Bay. Say it becomes available around Con 10. Fighters are inclusive with the Bay and are not separate components, instead improving tech the way planetary defenses and scanners do. It would be very interesting to have fighter technology be related to average tech level, since there is justification for at least five different techs (and if you're going to include five, you might as well include Bio as well). Each Fighter Bay holds a specific number of Fighters - let's say a squadron of 12 for argument's sake. You can stack Fighter Bays in a mechanical or anything slot. This allows a lot of flexibility for carrier designs and brings a new validity to the Galleon especially. The Orbital Fighter Bay should be a serious threat to incoming forces - say it holds 10 squadrons - 120 fighters - but at the cost of losing a gate or mass driver slot. Again, you have to decide what is more important (and Stars is all about making those types of strategic decisions). This makes starbases much more defensible (and they should be - a common argument I've seen is that people want it to be harder to take down orbital installations).

So that's my 2c, anyway.

EDog



http://ianthealy.com
Born, grew up, became an adventurer

Report message to a moderator

 
Read Message icon3.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon4.gif
Read Message icon3.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: ATTN: LEit, need common files
Next Topic: Random Events
Goto Forum:
  


Current Time: Sun Jul 07 21:48:12 EDT 2024