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Re: New Tech Thu, 28 October 2004 18:17 Go to previous messageGo to previous message
sborden is currently offline sborden

 
Crewman 3rd Class

Messages: 8
Registered: October 2004
Actually, I believe fighters might be an interesting idea. Keep in mind that SE uses fighters already, and their method seems acceptable although not in total harmony with their game concept.

To make it fit into Stars! consider:

1: Fighters should not have warp capabilities (i.e., use thrusters, not warp engines).

Reason A: Although fuel is light, look at the fuel capacity of a BB and explain the submicrominiature amount of fuel carried. One obvious explanation would be volume: Fuel is light, but very large in volume. Another is: It is very complex to hold the antimatter fuel. Both of these would probably rule out warp capabilities. And if you look at real carrier-based fighters with long range (maybe 1,000 miles with drop tanks--anybody with better/real numbers?), remember that long range is only at cruising speeds, and not battle speeds. Fighter range at full burner is REMARKABLY short.

Reason B: Weight: The size of warp engines is LARGE. We're using the concept that fighters fit into a ship, and are not as big as one.

Reason C: We want these to be specialized weapons, not CHAFF. Why build a carrier if the figters can get there by themselves?

2. Fighters move at 2~3X battle speed (i.e., up to 5 squares), but for limited time (i.e., they actaully USE fuel in battle).

3. Keep fighter weapons range SHORT (i.e., 0 for direct fire or 1 for missile weapons).

4. Fighters ALWAYS move first.

5. Start with base initiative equal to starbase.

6. Limited weapons damage.

7. Require high & special tec (due to miniaurazation).

8. Require special battle orders.

9. Require "hangar/flight deck" components: Hangar for storage, maybe Flight Deck for launch. Limits rate of launch/recovery based on number of flight decks. Requires special slots for installation.

10. Take battle board time to launch/recover.

11. Allows carrying ship/base to start/remain in a FAR corner of the battle board (moves, if possible, only to avoid damage), thus allowing the fighters to engage first (great for AR stations...)

12. Can be based on-planet if hangar/flight decks are built (new facility type)

13 and on and on and. . .

Oooh yeah! Lots of possibilities. . . Now, who wants to help program it?

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