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Re: New Tech |
Thu, 28 October 2004 14:56 |
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BackBlast | | | Messages: 215
Registered: February 2003 Location: A Rock | |
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Seems we dealing with present concepts of naval combat extrapolated into space with this fighter question. I think of naval combat as basically a balance between speed and range, with range being paramount in actual battle. Defence usually takes a back seat but is constantly experimented with. This is why modern naval engagements are different than pre-WWII, etc... Battleship range: 25 miles, Carrier + airplane range: 300 miles? Plenty more for modern planes. What if I had a battleship that had weapons with 300 mile range, then it would be competative again against a carrier. There is a problem with this, the curvature of the earth, enter missles to fix that. The modern "battleship" of old is now the nuclear submarine (Russia did build some missle cruisers too once upon a time). It's origins are very different, but as the mainstay of modern naval fleets, this is the role it fills.
Of course, stars! is hardly 'realistic' in it's interpretation of space battles and very much focused on gameplay. A sensible thing to do as it is a game rather than an excersize in pontificating futuristic space battle.
Now, back to the case at hand.. Why fighters as a battle board addition? We've already limited the maximum range of weapony to the battle board, therefore to simply add another token adds nothing but a new label to the game. Their primary function is to increase the speed and range of naval fleets. Unless we change the model the best way to keep in tune with the carrier/fighter model is to send out your 'smaller ships' to skirmish away from your larger fleet. Sweep mines, kill those pesky scouts that are trying to find you. If you wanted to give a specialty ship a real role, maybe give these 'fighters' a movement of 4+ on the battle board and warp 16 capable in space with a range of ~250 ly or range X (50? 150?), possibly being able to ignore mines or travel significantly faster though them. Maybe against heavily armored units give it some possibility of strike/escape with single use weapons. Nice little possibilities against skirmishers, largely not useful in main fleet style battles. Maybe let them strike/return in a single year (stealth terror anyone?)? Maybe let them have a pre-battle battle (interceptors) and try and take out a sensitive target before the main battle starts (energy dampener?). All of these ideas definatly operate outside the standard stars! ship model of warp 10 limit and would give fighters a strategic use as a weapons delivery platform rather than just another small ship. Unless there is some advantage to speed and/or range, in real space (not the battle board), I think the fighters should be omitted (it's just another small ship on the battle board). Even with some of these ideas they would be manufactured at Planet X and transfered to some specialty ship that can hold refuel/repair them. This way you could dock them at planets too, giving them a few extras for defending the empire against maurading invaders. Maybe with a given network of carriers and planets a fighter-only strategy could work like the ability to gate your fleet everywhere does (though it can work offensivly and in deep space too). They could utilize some new propultion technology that only works on smaller craft like flight did for the plane over the boat. Very high propultion requirements. I dunno, some of this might add to the overall chess-match like stars! war between empires without upsetting game balance too much. It seems that Stars! already kind of sort of does this with the small ships, skirmishers, etc. They really don't have a speed or range advantage that might make them 'fighters'.
Another way it might could be done is have a 2nd line of super warp engines with special properties and weight restrictions. Like a warp 12-16 engines, 3-5 warps faster in minefields, limited to say 50kt in weight on a ship - no cargo. Mildly exotic and pricy for mass production, cheap engines makes that more reasonable for a strange oxymoronic race. This might nicely integrate the 'smaller' ships and the fighter idea into the current stars! model. Seems that frigates would fit the bill nicely for a light fighter. Perhaps cap battle speed with the max warp of the engine.
As for space based manufacturing, perhaps something very restrictive along the lines of an automated manufacturing plant that only knows how to make *one* thing/ship. Build a mobile plant that has some mineral storace capacity and can build a particular ship per year, given it has the minerals to do so, and not have it pop based but mineral based. You could technically run an empire with no pop, kind of a unintelligent space based factory. Nubian shipyards and remote miners? heh
Some ramblings...
BackBlast
[Updated on: Thu, 28 October 2004 15:31] Report message to a moderator
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New Tech
By: Sandman on Mon, 03 May 2004 15:37
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Re: New Tech
By: EDog on Mon, 03 May 2004 16:05
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Re: New Tech
By: mlaub on Mon, 03 May 2004 16:29
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Re: New Tech
By: Kotk on Mon, 03 May 2004 16:37
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Re: New Tech
By: Alien on Mon, 03 May 2004 17:03
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Re: New Tech
By: Coyote on Mon, 03 May 2004 17:11
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Re: New Tech
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Re: New Tech
By: Coyote on Mon, 03 May 2004 17:08
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Re: New Tech
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Re: New Tech
By: Ozone on Tue, 04 May 2004 00:58
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Re: New Tech
By: iztok on Tue, 04 May 2004 01:47
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Re: New Tech
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Re: New Tech
By: Sandman on Wed, 05 May 2004 20:59
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Re: New Tech
By: Orca on Wed, 05 May 2004 22:44
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Re: New Tech
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Re: New Tech
By: EDog on Tue, 04 May 2004 14:29
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Re: New Tech
By: Orca on Tue, 04 May 2004 15:14
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Re: New Tech
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Re: New Tech
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Re: New Tech
By: Sandman on Tue, 04 May 2004 11:33
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Re: New Tech
By: Sandman on Tue, 04 May 2004 11:36
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Re: New Tech
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Re: New Tech
By: EDog on Tue, 04 May 2004 14:08
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Re: New Tech
By: dejan on Mon, 25 October 2004 19:20
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Re: New Tech
By: icebird on Tue, 26 October 2004 21:49
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Re: New Tech
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Re: New Tech
By: Sotek on Tue, 04 May 2004 14:37
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Re: New Tech
By: Sandman on Wed, 05 May 2004 20:55
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Re: New Tech
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Re: New Tech
By: Sotek on Thu, 06 May 2004 15:19
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Re: New Tech
By: iztok on Thu, 06 May 2004 18:03
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Re: New Tech
By: EDog on Thu, 06 May 2004 18:58
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Re: New Tech
By: iztok on Fri, 07 May 2004 02:00
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Re: New Tech
By: perece on Fri, 30 July 2004 06:58
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Re: New Tech
By: Sandman on Fri, 06 August 2004 01:48
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Re: New Tech
By: perece on Fri, 06 August 2004 03:27
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Re: New Tech
By: Factor on Fri, 06 August 2004 04:39
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Re: New Tech
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Re: New Tech
By: Kotk on Mon, 09 August 2004 09:00
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Re: New Tech
By: Downsider on Mon, 06 September 2004 20:47
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Re: New Tech
By: LEit on Mon, 06 September 2004 21:39
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Re: New Tech
By: Carn on Tue, 07 September 2004 00:25
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Re: New Tech
By: iztok on Tue, 07 September 2004 02:19
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Re: New Tech
By: Kotk on Tue, 07 September 2004 13:18
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Re: New Tech
By: Carn on Tue, 07 September 2004 00:29
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Re: New Tech
By: perece on Fri, 30 July 2004 05:42
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Re: New Tech
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Re: New Tech
By: iztok on Mon, 11 October 2004 03:24
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Re: New Tech
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Re: New Tech
By: Sandman on Thu, 08 July 2004 00:12
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Re: New Tech
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Re: New Tech
By: sborden on Thu, 28 October 2004 18:17
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Re: New Tech
By: EDog on Sat, 30 October 2004 16:13
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Re: New Tech
By: multilis on Sat, 30 October 2004 17:53
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Re: New Tech
By: sborden on Sat, 30 October 2004 19:19
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Fighters
By: Factor on Fri, 30 July 2004 02:55
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Re: New Tech
By: Factor on Tue, 03 August 2004 16:28
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Re: New Tech
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