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Re: Comment this race Wed, 13 October 2004 14:05 Go to previous messageGo to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Staz' solution is exactly right. QJ5 ships are what I used for 'pinging' worlds. If I'm attacking, I usually have a group of chaff not far off. Also, if you're opponent is good, you're usually going to have a significantly hard time getting a good scan on inner worlds. And you do those w/ expensive cloaked pen-scanning galleons that you, bought from a friendly neighbor. Sending uncloaked ships into the center of hostile space for intel is a pretty difficult thing unless you've been doing so steadily. Also, by the time you're really flooding all space w/ scouts, the DLL7s are cheap enough. For what it's worth, I didn't have any mineral problems in this game. I had some GERM problems in the early-midgame due to not having the g-box checked, however.

This faded rapidly once the first strip mining fleets were built and gated to red-worlds adjacent to major clusters. At any given time I was usually strip mining 3-5 high-concentration red worlds. That and spoils from assaults came in very handy. Minerals come from the periphery of one's empire and are very rapidly gated back into core worlds for warship-building.

g.e./Gakl



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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