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Home » Stars! 2.6/7 » The Academy » AR design and play (split from "NAS vs no NAS")
Re: NAS vs no NAS (split from "What to do ???") Mon, 11 October 2004 05:40 Go to previous messageGo to previous message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
SinicalIdealist wrote on Mon, 11 October 2004 01:26

Carn wrote on Sun, 10 October 2004 13:05


You have considered the increased cost you have in early en,con and we research due to having prop at 4 and bio, elec at 3?
Getting en6 with @3 costs 980, getting en6 without @3 costs 755 + 263 = 1018 for getting prop from1 to 2 afterwards.
So depending on what techs you need, it might actually slow you down.



Cost increase? What cost increase? Where are you getting this from? N,W,C, are still cheap. The cost to get to N6,C4 don't change. I fail to see where you're getting this. The only thing that makes sense is that you're playing around w/ slow tech and reading costs incorrectly


The formula for cost to reasearch a tech level also has the number of techs you already have in it. I think its on Stars FAQ, but i cannot find the page and this formula was also in some thread on this forum(free stars?), but ask those trying to develop free stars, i think they know exact one.
If you do not believe me start a game with your race and an identical one without @3, cost from 1 to 2 is 50 without @3 and 95 with @3, i tested it yeasterday.
Also you can compare the cost shown in tech browser between otherwise identical JOAT and HE without any tech affecting SRT, and compare the costs to research from con 3 to 4(between MF and PRIV), there is a difference.
Quote:


@3 makes expensive techs start at 3. It has no affect on anything else. The primary reason to take @ 3, IMO, is for FM w/out research (ie. so you don't take away from researching those first 4-6 levels of N in the first 4 years, and so you can get the first 4 levels of C w/out sacrificing pop growth at all (ie. being able to start moving pop w/ FM privs as soon as you hit 25%, then 33%) to maximize pop growth and spread it fast.


Therefore i said it depends on lot, if you have not a very fast growth rate, you do not lose any pop growth by researching prop2, and what you lose on resources for not researching en you get might get back by having 60 points more and slightly cheaper en and con research cost.
Quote:


And what it comes down to, you would need to research up to bio 2 before 20 to immediately start using terraforming, which as AR, you WILL need to do. IIRC, it's something like 900 resources to bio 3 if it's expensive. You'll need to spend that much before 30, no matter what. That's a significant chunk of early resources that otherwise would go into energy.

Depends on choosing TT and habs/density, with TT you have little need for extra terraform in first 15 years or if habs/density are not to bad for you, then bio 1 is enough as it already allows 600 resources to spend on terraforming, which is also enough for first 15 years.
And also(i know somebody will reject this idea) sometimes it might be more efficient to not terraform worlds that already have high habs, as the additinal growth and resources due to terraforming are not that high and instead get con 8 quicker, which is a huge resouce and mineral saver.

I just object your rule that taking @3 is always right with quickstarting AR, it depends on when you need bio 1,2,3 and 4, just for prop2 with low growth rate (not 19%) its not worth the points and even slows tech research down slightly early.

Carn

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