Re: NAS vs no NAS (split from "What to do ???") |
Sun, 10 October 2004 16:05 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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SinicalIdealist wrote on Sat, 09 October 2004 23:48 |
@3: ALWAYS TAKE THIS. This makes sure you don't have to spend resources on any biotech or prop before 20. This means you can concentrate exclusively on weapons, con, and energy (which encompasses war tech and growth tech). AR will then need to spend only 1 level (at most) on biotech the whole game! Anything additional should be gained through trades. This also helps out a lot w/ early scanning. No need to research Elect(slowing down your resource growth) to gain necessary intel early on either.
g.e./Gakl
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You have considered the increased cost you have in early en,con and we research due to having prop at 4 and bio, elec at 3?
Getting en6 with @3 costs 980, getting en6 without @3 costs 755 + 263 = 1018 for getting prop from1 to 2 afterwards.
So depending on what techs you need, it might actually slow you down.
Early on there is no need for bio3, bio1 is enough, prop4 is useless prop2 is enough and as AR has no planetary scanners elec0 is as good as elec3.
If i take your race and design it once with @3 and without i'm sligtly faster at en6,prop2,con4,bio1 than @3 is at en6,prop4,con4,elec3,bio3, but it leaves 60 points.
And with further tech research it might be even 2-3 turns faster.
Sending out first colonizers with QJ5 will not hurt that much if good planets is not far, but colonizer building normally starts when some research is done(en3-6).
Of course it depends highly on what to research when, but still the extra cost should be not ignored.
It might even be(didn't test it), that without @3 techs are cheap enough that you can go to en normal without speed loss, that would save lots of points.
Carn
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